How To Use The System
1. Place Platforms:
- Left-click the map and choose Add Offense or Add Defense.
- Select a template, edit the name if needed, and save.
- Drag markers to reposition at any time.
2. Create Targets:
- Right-click map to create a target from launchers in range, or use Auto Targets.
- Auto Targets supports country/area-based generation, launcher balancing, and launch delay modes.
- Targets are draggable and removable by right-click.
3. Simulate:
- Use the bottom simulation panel to run scenarios.
- Configure animation, speed, anti-drone preferences, urgent distance, and drone detection behavior.
- Run Simulate! and inspect the live panel + final report.
4. Deployments:
- Save current setup as a deployment from the top-left panel.
- Load multiple deployments, update loaded ones, delete selected, or share links.
- You can choose whether targets are included when saving/updating.
Simulation Rules & Logic
Detection and Engagement:
- Defenses must detect a target before interception attempts can happen.
- Detection and interception use each system's ranges, reaction time, reload time, speed, and capacity.
Interceptor Missiles:
- Interceptors consume finite rockets loaded on each air defense.
- Success depends on system accuracy, target speed, tracking overload, and random environmental factors.
Anti-Drone Guns:
- Drone engagements prefer anti-drone guns first when enabled in simulation settings.
- Gun ammo is finite and bullet usage scales by distance (1 bullet per 100m, rounded up).
- Gun cost is calculated per bullet.
Electronic Warfare (Jammers):
- EW-capable defense platforms can jam targets inside their yellow EW radius.
- Successful jamming is mission kill: the target is neutralized before impact.
- Drones can be jammed normally; missiles can also be jammed but with much lower probability.
- Bomb and artillery targets cannot be jammed.
Urgent Distance & Fallback:
- If a drone is close to its final target (at or below urgent distance), interceptor fallback is allowed.
- Otherwise, interceptor missiles are conserved when viable gun engagements exist.
Drone Detection Simulation:
- When Simulate poor drone detection is enabled, drone detection reliability is reduced by range-based probability.
Simulation Reporting:
- Live stats and final reports include jams, interceptions, hits, and costs.
- EW attempts/success/failure and EW spend are tracked per simulation and per defense system.