How MISSILES Works
MISSILES is a country-scale simulation platform for testing defense posture, optimizing attack plans, and evaluating outcome quality against cost. You can model launchers, air defenses, EW jammers, anti-drone doctrine, and synchronized target waves in one scenario.
1) Deploy Forces Across the Theater
Place offense launchers and layered defense systems on the map. You can deploy interceptor-based defenses, anti-drone gun systems, EW jammers, and location-based target areas, including country-level distributions.
2) Plan a Protected Area Automatically
Open Build → PROTECT AN AREA to draw a box or polygon, select allowed supplier countries and defense roles, enter a procurement budget, and set soft spending targets. The planner uses reviewed catalog capabilities to create a deterministic layered proposal without changing the current workspace.
3) Review and Deploy the Defense Preview
Review proposed systems, launcher counts, locations, costs, role spending, threat-specific coverage, EW effects, and defensive depth. Coverage values are planning estimates rather than interception guarantees. Deployment adds the plan to the current working map. After deployment, the named boundary remains visible and is included in normal deployment saves.
4) Build Attack Plans and Timing
Create targets manually or auto-generate them by country or custom area. Assign launch timing patterns, spread salvos, and test different strike packages to compare operational outcomes.
When saving or updating a deployment, keep Include targets enabled to store the current target positions, launcher assignments, and launch times. Loading the deployment restores those targets and remaps them to the restored launcher IDs. Turn the switch off only when you intentionally want a platform-only deployment.
5) Run the Simulation Engine
The engine calculates flight paths, detection and interception opportunities, anti-drone engagement priority, and EW jamming effects. This enables realistic comparisons across missile, drone, bomb, and artillery attacks.
6) Evaluate Decision Reports
Simulation reports provide launched, hit, intercepted, and jammed outcomes, plus success rate, total attack spend, and money burnt on ineffective attacks. This supports go/no-go decisions on whether a strike plan is worth executing.